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Laser Beam

Breakdown of a Beam VFX I made

Beam Shot

Shader used for almost every effects of the game ( like the beam and smokes effects)

Shader used for almost every effects of the game ( like the beam and smokes effects)

Shader used for the energy building. Use of custom vertex stream to scroll the texture and disolve it in the particle system

Shader used for the energy building. Use of custom vertex stream to scroll the texture and disolve it in the particle system

all the meshes and the textures used for the whole effect

all the meshes and the textures used for the whole effect